Creating a Mobile Application

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 import QtQuick 2.9
 import QtQuick.Controls 2.2
 import QtSensors 5.9

 ApplicationWindow {
     visible: true
     width: 640
     height: 480
     title: qsTr("Accelerate Bubble")

     SwipeView {
         id: swipeView
         anchors.fill: parent
         currentIndex: tabBar.currentIndex

         Page1Form {
             bubble {
                 id: bubble
                 centerX: mainWindow.width / 2
                 centerY: mainWindow.height / 2
                 bubbleCenter: bubble.width / 2
                 x: bubble.centerX - bubble.bubbleCenter
                 y: bubble.centerY - bubble.bubbleCenter

                 Behavior on y {
                     SmoothedAnimation {
                         easing.type: Easing.Linear
                         duration: 100
                     }
                 }
                 Behavior on x {
                     SmoothedAnimation {
                         easing.type: Easing.Linear
                         duration: 100
                     }
                 }
             }
         }

         Page2Form {
         }
     }

     footer: TabBar {
         id: tabBar
         currentIndex: swipeView.currentIndex

         TabButton {
             text: qsTr("Page 1")
         }
         TabButton {
             text: qsTr("Page 2")
         }
     }

     Accelerometer {
        id: accel
        dataRate: 100
        active: true

        onReadingChanged: {
            var newX = (bubble.x + calcRoll(accel.reading.x, accel.reading.y, accel.reading.z) * 0.1)
            var newY = (bubble.y - calcPitch(accel.reading.x, accel.reading.y, accel.reading.z) * 0.1)

            if (isNaN(newX) || isNaN(newY))
                return;

            if (newX < 0)
                newX = 0

            if (newX > mainWindow.width - bubble.width)
                newX = mainWindow.width - bubble.width

            if (newY < 18)
                newY = 18

            if (newY > mainWindow.height - bubble.height)
                newY = mainWindow.height - bubble.height

                bubble.x = newX
                bubble.y = newY
        }
    }

     function calcPitch(x, y, z) {
         return -(Math.atan(y / Math.sqrt(x * x + z * z)) * 57.2957795);
     }
     function calcRoll(x, y, z) {
         return -(Math.atan(x / Math.sqrt(y * y + z * z)) * 57.2957795);
     }
 }